![]() Most character based games, have a state where the character is idle (or resting and not moving).Ĭlick Compile then set the default value of the variable to its corresponding Flipbook asset.Ībove we have assigned our Idle Flipbook animation to our IdleFlipbook variable. In the My Blueprint window, click the Add Variable button to create a Bool variable and name it IsMoving?.Ĭreate and name another variable based on one of your Flipbook animations (such as Idle) and set it to a Paper Flipbook type.ĭepending upon the type of game you are making, you may have different animations. ![]() Inside your project, open your Paper 2D Character Blueprint ( TopDownCharacter in our example). With your project open and Paper 2D character ready to go, follow the steps below. If you do not have a character or Flipbook animations, see the Paper 2D Top Down Tutorial for information on setting up a Paper 2D character and applying movement as well as a link to the sample assets used in this tutorial. This tutorial assumes you have a Paper 2D character that is already set up for movement and have some Flipbook animations that you want the character to switch between.
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